• Kent Trammell(theluthier)

    Thanks everyone - Hearing that you're learning is the best fuel 🙇🏻‍♂️

  • Rozalia (ebitherat)

    thank youuuu! have a nice day Kent :)

  • Kent Trammell(theluthier)

    ebitherat Yes, when I archive this stream (available in past events) citizen members can download the video file. That should be available tomorrow

  • bitblox (btiblox)

    one of the most I've learned from

  • bitblox (btiblox)

    Definitely great!

  • Omar Domenech(dostovel)

    Great live stream!

  • bitblox (btiblox)

    Same Marjolein

  • Omar Domenech(dostovel)

    i take that back, cool stream sounds like the wind is chilly

  • t
    thoefer

    thank you, Kent!

  • Jack (jack07)

    Thanks Kent! Bye!

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling