• Zsolt Cseh(csehz)

    Hello everyone :-)

  • t
    Henrique Celeste(tabbyr)

    Thanks guys, have fun in class!

  • lhumungus

    sup sup

  • Jake Korosi(jakeblended)

    Kent - I save my Blender stuff on OneDrive, so I didn't lose any data. But I couldn't do any more work until after I got the new drive of course.

  • Omar Domenech(dostovel)

    Hey Enrique, last time chat winner, with 130 points, who's line is it anyways?

  • Matthew Ullrey(ullreym)

    mmalhomsi It was neat to be able to see the other details of Pete in Sketchfab.

  • Marjolein (valandrath)

    Henrique, if you go to events and then click past events you should be able to find it

  • m
    malhomsi

    that sure ! lol

  • silentheart00

    ttabbyr 24-48 hours after the show.

  • Omar Domenech(dostovel)

    I bet he'd sell it though, be right back in the streets begging

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling