This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Hello everyone :-)
Thanks guys, have fun in class!
sup sup
Kent - I save my Blender stuff on OneDrive, so I didn't lose any data. But I couldn't do any more work until after I got the new drive of course.
Hey Enrique, last time chat winner, with 130 points, who's line is it anyways?
mmalhomsi It was neat to be able to see the other details of Pete in Sketchfab.
Henrique, if you go to events and then click past events you should be able to find it
that sure ! lol
ttabbyr 24-48 hours after the show.
I bet he'd sell it though, be right back in the streets begging