• Omar Domenech(dostovel)

    So there's no "the dog ate my homework" now, it's all my hard drive failed

  • JadeOtterART (jadeotterart)

    I'm waking up lol

  • bitblox (btiblox)

    I really dislike companies like google and cloud systems

  • Omar Domenech(dostovel)

    Also sandwiches

  • Omar Domenech(dostovel)

    Lemonades are on the table by the microphone

  • m
    malhomsi

    great !

  • Omar Domenech(dostovel)

    Good

  • silentheart00

    How is everyone today?

  • m
    malhomsi

    thank s matthew

  • bitblox (btiblox)

    I like backing up my data on a physical device in the house

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling