This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
That's fantastic!
This was sooo good
[Kent places guitar gently on the floor]
mmalhomsi it still looked great! Mine's coat borders got destroyed ha!
Uh oh, tornadoes put a damper on things.
Alright, thanks. I'll look into that when I'm a bit further with the sculpting then :)
The national weather service says I have tornados in the area... I'll go check.... brb
Hour went pretty fast
valandrath Sketchfab would be best because then we can look at it at all angles, but screenshots will do in a pinch.
Pyro technics!