This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
That's fantastic!
This was sooo good
[Kent places guitar gently on the floor]
mmalhomsi it still looked great! Mine's coat borders got destroyed ha!
Uh oh, tornadoes put a damper on things.
Alright, thanks. I'll look into that when I'm a bit further with the sculpting then :)
The national weather service says I have tornados in the area... I'll go check.... brb
Hour went pretty fast
Pyro technics!