• Michal Zisman(michalzisman)

    That's fantastic!

  • Marjolein (valandrath)

    This was sooo good

  • Omar Domenech(dostovel)

    [Kent places guitar gently on the floor]

  • Jack (jack07)

    mmalhomsi it still looked great! Mine's coat borders got destroyed ha!

  • silentheart00

    Uh oh, tornadoes put a damper on things.

  • Marjolein (valandrath)

    Alright, thanks. I'll look into that when I'm a bit further with the sculpting then :)

  • Matthew Ullrey(ullreym)

    The national weather service says I have tornados in the area... I'll go check.... brb

  • Jere Haapaharju(swikni)

    Hour went pretty fast

  • silentheart00

    valandrath Sketchfab would be best because then we can look at it at all angles, but screenshots will do in a pinch.

  • Marjolein (valandrath)

    Pyro technics!

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling