This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Do elaborate
There's a joke in my country with that song
"Listen to the mu-sic of the night..."
It almost gives a Phantom of the Opera feel
Works great. You made the right call, I think
Oh I think maybe he is a fox with a man mask!
gives him more character
yeah, good Kent
yes, too hard on yourself - it looks amazing!!!
Ah right, I remember now