This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
CreatureBox is one of my favorite concept art duos: http://creaturebox.com/
as here: https://cgcookie.com/u/theluthier/projects/odd-monster
Nope, you came across clear as to why and it makes sense with a retypo work flow and wanting to gain approval on a character why it would happen.
QUESTION: what is this "creaturebox" I read about sometimes exactly?
Firefighters would be proud, the way you saved that sculpt
it was very interesting to watch.
that was my reaction at first but thanks a lot for demonstrating it
i wish i had more time on this, it's really fun... but i'm finishing my bachelor movie adn there is no time left :D
Excellent! I was a bit worried that the reaction would be "why would anyone do this" lol
I liked seeing the neutral posing