• Kent Trammell(theluthier)

    CreatureBox is one of my favorite concept art duos: http://creaturebox.com/

  • m
    mjans

    Nope, you came across clear as to why and it makes sense with a retypo work flow and wanting to gain approval on a character why it would happen.

  • t
    thoefer

    QUESTION: what is this "creaturebox" I read about sometimes exactly?

  • Omar Domenech(dostovel)

    Firefighters would be proud, the way you saved that sculpt

  • sharvaanime

    it was very interesting to watch.

  • bitblox (btiblox)

    that was my reaction at first but thanks a lot for demonstrating it

  • Rozalia (ebitherat)

    i wish i had more time on this, it's really fun... but i'm finishing my bachelor movie adn there is no time left :D

  • Kent Trammell(theluthier)

    Excellent! I was a bit worried that the reaction would be "why would anyone do this" lol

  • Omar Domenech(dostovel)

    I liked seeing the neutral posing

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling