This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
(thanks oomar!]
QUESTION 👇🏽 Ala Dhiabi
I've found sculpting has actually helped my 2D skills, so sculpt if you like doing it. It's not necesarry in my opinion
Exactly, and shaping a little with prop editing
That gives me an idea...
hi, i know you might have this question like a zelion time, but am gonna say it again :D , If i am a total noob in drawing (2d) should i drop 3D sculpting and just focus on box/edge modeling ? thanks!
stream*
For the sake of sculpting, doctors are doing everything they can
QUESTION: Have you ever tried blocking in a base with primitives instead of the skin modifier?
LOL