• William Miller(williamatics)

    I don't do animations because I have trouble managing their files. Wait, there's this cool effect I want to make. *Goes in to Blender and plays with physics simulations*

  • Jake Korosi(jakeblended)

    Let our powers combine!

  • Matthew Ullrey(ullreym)

    Captain Planet and Kent have granted us the power!

  • Omar Domenech(dostovel)

    That has happened to me lately, I'm enjoying technical stuff, retopo and UVing

  • William Miller(williamatics)

    It wasn't random because you intelligently thought of it.

  • z
    Zach Zellman(zachzellman)

    RANDOM QUESTION: What projects did you work on at ReelFX?

  • William Miller(williamatics)

    Perfect! I'm very technical and logical, so I love things such as UV unwrapping, compositing, and rigging.

  • v
    John Crawford(vaculik)

    Depends on preference.

  • Zsolt Cseh(csehz)

    QUESTION - Would you propose use RetopoFlow add-on, how much would be faster to complete the exercise?

  • William Miller(williamatics)

    1. No
    2. At the moment, I just want to sculpt them.

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling