This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
great thanks
Oh. (I should have said "In which course", not "In what course".)
The retopology orb exercise is still confusing to me. Jonathan encourages the use of the shrinkwrap, but I'm still not sure why I'd use it over surface snapping.
Oh; none, the orb is provided in the course downloads.
Question: this whole event is awesome, will there be any repetition of this certain topic (making character)
Modeled, not retopologized.
William - Introduction to Retopology
Jake I don't think you need to do it again
QUESTION: In what course is said orb modeled?
QUESTION: If we've already done the Robo Orb can we link to the one we've already done?