• m
    mjans

    great thanks

  • William Miller(williamatics)

    Oh. (I should have said "In which course", not "In what course".)

  • v
    John Crawford(vaculik)

    The retopology orb exercise is still confusing to me. Jonathan encourages the use of the shrinkwrap, but I'm still not sure why I'd use it over surface snapping.

  • Jake Korosi(jakeblended)

    Oh; none, the orb is provided in the course downloads.

  • s
    Mateusz Baranowski(stormhussar)

    Question: this whole event is awesome, will there be any repetition of this certain topic (making character)

  • William Miller(williamatics)

    Modeled, not retopologized.

  • Jake Korosi(jakeblended)

    William - Introduction to Retopology

  • Jere Haapaharju(swikni)

    Jake I don't think you need to do it again

  • William Miller(williamatics)

    QUESTION: In what course is said orb modeled?

  • Jake Korosi(jakeblended)

    QUESTION: If we've already done the Robo Orb can we link to the one we've already done?

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling