• Ryan Brewer(stonewing)

    +1 for the raw demos! Much appreciated.

  • silentheart00

    Gotta stay hydrated. Don't want to pass out in the middle of the stream!

  • z
    Zach Zellman(zachzellman)

    I like how he looks at the chat thread when he answers questions haha

  • Omar Domenech(dostovel)

    🍼 No water bottle emoji, so this will have to do

  • William Miller(williamatics)

    In contrast with Andrew Price, of course...

  • Jere Haapaharju(swikni)

    I've noticed that too Omar

  • Omar Domenech(dostovel)

    👍🏼

  • William Miller(williamatics)

    So they are textures?

  • Omar Domenech(dostovel)

    Thumbs up for Kent, goes through the whole stream without drinking water

  • Omar Domenech(dostovel)

    See ya Char

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling