This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
OK, I understand. I read about it a few times here in some galleries and really, they have amazing art on their webiste.
That's practicing safe art
My rules are:
1. Don't financially profit of it
2. Always credit the artist
3. Optionally contact the artist to ask permission while being clear that it won't be used for financial gain, just for learning and/or paying homage
But as personal sculpting practice or as a piece for your portfolio, it should be plenty OK to do, ESPECIALLY if you credit the creature box artists (and link to it).
Seeing cool stuff is when in your head Creep from Radiohead starts to play "I wanna have control, I want a perfect sculpt, I want a perfect model"
Technically, I have to say that's a grey area. I can say with certainty that you can't use their art to financially profit yourself. I.e. I can't sell the sculpture or renders of the creature I sculpted based on their art.
that's great! thanks! more inpirations
one can use their work for free?
Wow, looks so awesome, the art style
I absolutely love their style. Each of their illustrations would make great 3D models