• m
    malhomsi

    ok William

  • Liviu Marian Sopon(akiraokihu)

    Well, this is the neutralization phase, Omar. So not posing the character in a neutral pose is pretty much redundant.

  • Kaj Suominen(louhikarme)

    dang, forgot to make reminder for myself. have to rewatch tomorrow from beginning.

  • Omar Domenech(dostovel)

    I've been growing fond of technical work

  • Jack (jack07)

    It looks really uncomfortable with all those wrinkles

  • William Miller(williamatics)

    "Latices" should be spelled "Lattices".

  • m
    malhomsi

    Question: what about using latices .?

  • William Miller(williamatics)

    This looks super messy. I don't think I would have the patience to do this; I always try to make my models mathematically precise.

  • Omar Domenech(dostovel)

    Why?

  • silentheart00

    So it's harder for yourself, Omar?

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling