This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
ok William
Well, this is the neutralization phase, Omar. So not posing the character in a neutral pose is pretty much redundant.
dang, forgot to make reminder for myself. have to rewatch tomorrow from beginning.
I've been growing fond of technical work
It looks really uncomfortable with all those wrinkles
"Latices" should be spelled "Lattices".
Question: what about using latices .?
This looks super messy. I don't think I would have the patience to do this; I always try to make my models mathematically precise.
Why?
So it's harder for yourself, Omar?