• William Miller(williamatics)

    Oh, I thought you were admiring them.

  • z
    Zach Zellman(zachzellman)

    I thought pronation and supination had to do with the hands?

  • William Miller(williamatics)

    I'd say anatomy.

  • m
    malhomsi

    the great Liviu

  • silentheart00

    All about that bass.

  • z
    Zach Zellman(zachzellman)

    hahaha

  • Liviu Marian Sopon(akiraokihu)

    I'm learning a little bit of biology (anatomy? locomotion-ology?
    I'm not sure on the correct term). today, as well. =))

  • Omar Domenech(dostovel)

    Liviu, you can put that under DEFINITION:

  • Liviu Marian Sopon(akiraokihu)

    "Supination (or under-pronation) is the opposite of pronation and refers to the outward roll of the foot during normal motion."

    So yeah,, it's about movement.

  • z
    Zach Zellman(zachzellman)

    It's the position of the hand, Supination is palm up, pronated is palms down

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling