This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
The "for artist" part is important or you'll be like me and start reading stuff for doctors
Lee-View, Mah-Ree-Ahn Saw-pohn if it helps you. It's in Romanian. That's sort of how we pronounce the name.
Anatomy for the Artist by Sarah Simblet is a good book.
Hint hint...
This is a perfect opportunity to request an "Anatomy for Artists" course.
i was very scared first todo any kind of changes to my projects when i got something i liked but didnt know what todo next.. not sure when i got over that.. maybe when art director told me to change one concept totally to another direction. :D
No prob!
silentheart00, thanks!
akiraokihu Kinesthetcis is the study of the body's motion: https://en.wikipedia.org/wiki/Kinaesthetics
The great? You might be confusing me, it's the second time I join. I'm super interested in topology, so here I am, even though I haven't joined the class.