• William Miller(williamatics)

    I mean more like entire scenes that are 100% timelapse.

  • Jack (jack07)

    Some of the more advanced courses have timelapses, I think the realistic character one has a few...

  • William Miller(williamatics)

    I also like timelapses. In fact, one of my (untested) ideas is that timelapses are more educational than tutorials. CG Cookie should really have some...

  • Omar Domenech(dostovel)

    Could you imagine if CG Cookie hired Morgan Freeman for narrating a tutorial

  • Michal Zisman(michalzisman)

    Some have such a soothing voice, which makes the tutorials even better.

  • Omar Domenech(dostovel)

    Sometimes they make you sleepy, tuts for sleep, thatI could understand

  • Omar Domenech(dostovel)

    That's so hard for me to grasp, tutorials for fun.

  • William Miller(williamatics)

    I do.

  • Michal Zisman(michalzisman)

    Kent, you once asked on Twitter if anyone likes to watch tutorials for the fun of it. Well, that's basically why I am here now :)

  • silentheart00

    Figure Drawing for All It's Worth By Andrew Loomis is fantastic.

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling