This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
I mean more like entire scenes that are 100% timelapse.
Some of the more advanced courses have timelapses, I think the realistic character one has a few...
I also like timelapses. In fact, one of my (untested) ideas is that timelapses are more educational than tutorials. CG Cookie should really have some...
Could you imagine if CG Cookie hired Morgan Freeman for narrating a tutorial
Some have such a soothing voice, which makes the tutorials even better.
Sometimes they make you sleepy, tuts for sleep, thatI could understand
That's so hard for me to grasp, tutorials for fun.
I do.
Kent, you once asked on Twitter if anyone likes to watch tutorials for the fun of it. Well, that's basically why I am here now :)
Figure Drawing for All It's Worth By Andrew Loomis is fantastic.