This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Yes, love seeing how to put the model to neutral
It makes sense to me
I agree Ryan, seeing Kent at work like this really teaches problem solving skill
Woah! the coat tails look cool
Why the hate?
I think he uses a mac, which makes it even more amazing. I really, really hate macs.
I am looking forward to having the skill set to reach this level of character building.
Personally I find sitting through the live demo to be Gold :) There's a lot of extra info in the raw demo.
Kent uses the trash can mac pro
QUESTION: What are your PC specs? Sorry if this is public knowledge, I was amazed at how smooth your computer works with streaming + a Blender sculpt.