• Omar Domenech(dostovel)

    Yes, love seeing how to put the model to neutral

  • Jake Korosi(jakeblended)

    It makes sense to me

  • Marjolein (valandrath)

    I agree Ryan, seeing Kent at work like this really teaches problem solving skill

  • z
    Zach Zellman(zachzellman)

    Woah! the coat tails look cool

  • Omar Domenech(dostovel)

    Why the hate?

  • William Miller(williamatics)

    I think he uses a mac, which makes it even more amazing. I really, really hate macs.

  • r
    MarkE Raymond(rockunclebratt)

    I am looking forward to having the skill set to reach this level of character building.

  • Ryan Brewer(stonewing)

    Personally I find sitting through the live demo to be Gold :) There's a lot of extra info in the raw demo.

  • lhumungus

    Kent uses the trash can mac pro

  • Liviu Marian Sopon(akiraokihu)

    QUESTION: What are your PC specs? Sorry if this is public knowledge, I was amazed at how smooth your computer works with streaming + a Blender sculpt.

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling