This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Got to run- Thank you for the stream!
QUESTION: could you mirror the desired faces of the coat in edit mode and preserve the front buttons?
I recognize Mason, you do some great artworks
The chat doesn't like me saying "Hello!"
=D
Same Omar
The neutralizing is an interesting problem solving process
I thought it was all doing the sculpt again from zero
Hello, everyone!
This is the kinda information I wish I always knew