• s
    silver0199

    Got to run- Thank you for the stream!

  • Matthew Ullrey(ullreym)

    QUESTION: could you mirror the desired faces of the coat in edit mode and preserve the front buttons?

  • Omar Domenech(dostovel)

    I recognize Mason, you do some great artworks

  • silentheart00

    The chat doesn't like me saying "Hello!"

  • silentheart00

    =D

  • bitblox (btiblox)

    Same Omar

  • lhumungus

    The neutralizing is an interesting problem solving process

  • Omar Domenech(dostovel)

    I thought it was all doing the sculpt again from zero

  • masonblenderrender

    Hello, everyone!

  • bitblox (btiblox)

    This is the kinda information I wish I always knew

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling