This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
WWilliam Miller, haha, that's pretty narrow perspective. Six of one, half a dozen of the other. The OSes are converging with only minor differences. There was a time when there were huge diffs; now they're so similar
A lot of people watch Bob Ross painting shows for fun. Relaxing.
Could you please repeat that? The video has been cutting in and out.
Anatomy for 3D artists by 3dtotalpublishing is great.
period.
QUESTION: Can you do Control + M to mirror in the X axis?
For artists, by artists.
.
No, I haven't
They're slow, they have an inconvenient file system, they use command instead of control (I was ecstatic when I found out that it didn't apply to Blender), and they have a weird mouse and keyboard.