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    Vladislav Barsamov(tr1bar)

    So take a parallel, last week it's like we made that 100$ display figures and now planing to make an action figure

  • Marjolein (valandrath)

    It looks pretty close to the sculpt

  • Omar Domenech(dostovel)

    Soon, Netflix tutorial section

  • Jere Haapaharju(swikni)

    If I had any friends we would do that all the time!

  • Jere Haapaharju(swikni)

    Not weird at all

  • Omar Domenech(dostovel)

    is just that I picture entertainment as "wanna come tonight and watch a movie. It's a bit weird saying "wanna come over tonight and watch a tutorial"

  • William Miller(williamatics)

    The reason I think they might be more educational is because the student doesn't get bogged down in following the teacher exactly and instead focuses on learning.

  • William Miller(williamatics)

    Andrew Price is VERY entertaining.

  • William Miller(williamatics)

    It's @Williamatics.

  • William Miller(williamatics)

    Could you please say that again? The video has been cutting in and out.

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling