This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
So take a parallel, last week it's like we made that 100$ display figures and now planing to make an action figure
It looks pretty close to the sculpt
Soon, Netflix tutorial section
If I had any friends we would do that all the time!
Not weird at all
is just that I picture entertainment as "wanna come tonight and watch a movie. It's a bit weird saying "wanna come over tonight and watch a tutorial"
The reason I think they might be more educational is because the student doesn't get bogged down in following the teacher exactly and instead focuses on learning.
Andrew Price is VERY entertaining.
It's @Williamatics.
Could you please say that again? The video has been cutting in and out.