This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Definately Kent, you do a great job with teaching. Live as well as in all your tutorials. Thumbs up!
She says, "just call me Krispy Kreme."
Netflix tutorial section, wait for it
ullreym You're a bold man haha. Let me know if she glazes over or finds them entertaining 😅
You're too hard on yourself, the streams go really really fine, always
I'm going to ask my wife if she wants to stay home and watch tutorials with me.... see what she says.
Always a pleasure, Omar 👋
Ok, I'll lock up. Thanks for the sandwiches, lemonade, and pizza. Best class room situation ever
I'm off, thanks for the stream Kent
Heh always practice safe art indeed!