This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.
This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.
A good pointed toe can reduce the drag coefficient .
I am learning so much here..
You mentioned the feet thing in the creature sculpture fore production course ;)
think I'm gonna have to try out an artboard for my pc. I better with the pen on tablets but without the visual feedback it so much harder with the pc for some reason
I think mouse can do about anything a tablet can do when sculpting, just the tablet lets you be more gestural and use pressure sensitivity
Thats what people have told be and I tend to agree but at my skill level right now I'm still more used to the mouse but I always use the pen for cloths
It's like the mouse right click left click debate all over again
So you're sculpting the clothes/shoes simultaneously with the character?
I think a good artist should be able to use both, but like he said: preferences
ullreym indeed