• Matthew Ullrey(ullreym)

    A good pointed toe can reduce the drag coefficient .

  • r
    MarkE Raymond(rockunclebratt)

    I am learning so much here..

  • t
    Henrique Celeste(tabbyr)

    You mentioned the feet thing in the creature sculpture fore production course ;)

  • r
    MarkE Raymond(rockunclebratt)

    think I'm gonna have to try out an artboard for my pc. I better with the pen on tablets but without the visual feedback it so much harder with the pc for some reason

  • t
    Henrique Celeste(tabbyr)

    I think mouse can do about anything a tablet can do when sculpting, just the tablet lets you be more gestural and use pressure sensitivity

  • bitblox (btiblox)

    Thats what people have told be and I tend to agree but at my skill level right now I'm still more used to the mouse but I always use the pen for cloths

  • Omar Domenech(dostovel)

    It's like the mouse right click left click debate all over again

  • v
    John Crawford(vaculik)

    So you're sculpting the clothes/shoes simultaneously with the character?

  • e
    Jewgenij Zerkalenkov(eazy)

    I think a good artist should be able to use both, but like he said: preferences

  • Jere Haapaharju(swikni)

    ullreym indeed

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

The story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of their pixels; more than the sum of its brush strokes and polygons; more than their final render.

This stream we'll discuss writing a story/background for our character. Also we will commence sculpting our chosen characters.

Classes Modeling