This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
To kick off the BC2-1803 class, we're analyzing stylization as a concept. What makes it different from reality? How can we train our brains to stylize what we see?
After all, stylization is as old as mankind: From Egyptian hieroglyphics to cave paintings, humanity has always expressed itself with a stylistic aesthetic. This stream is all about centering your inner style. We'll use caricature as an exercise in stylization.
jakeblended Uh oh, that shouldn't be happening since your user info says you're an active Citizen member...
Yes, if you can cook a chicken, you can cook a turkey
ullreym Well consider Pixar: They use proprietary software than only employees have access to. They understand that anyone they hire doesn't know their app(s). But they also know that's not the important thing. They hire people who understand and execute the concepts regardless of software
Kent - I don't think so. It's just that I've been able to post in the class thread fine before now, but suddenly today it looks like I'm not allowed.
I'm more interested in stylized design and am thinking about taking a CG career path down the line
That's a good question
Hey Kent, on the topic of this course, how would you compare the demand for stylized artists over realistic artists in the studio setting these days?
jakeblended Is it too big to ask here? I'd gladly answer on the stream if so.
The problem is owning all of the applications. :-)
Rigging systems are usually unique per package. They're trying to remedy that with the alembic file format. But if you understand the underlying concepts of rigging (or modeling, texturing, animating, etc) the skills can be transferred to any application