• g
    George Castro(gcastro3d)

    QUESTION: does that mean we'll be learning some basic skeletal set up for posing the production model? or we'll just move the mesh around?

  • Matthew Ullrey(ullreym)

    Good one Dave!

  • Paul Harbin(hypester77)

    QUESTION - not really

    High poly- end-polished -posed character - that will be reworked to low-poly for "workflow?"

  • David Frazier(pointoflife14)

    I'm not O-posed to an A-pose! Haha

  • Kyle Blaine(arcangel_zero7)

    Trying so hard to find a good concept to build my character from hehe. Might be mashing multiple references.

  • c
    Cody Winchester(codywinch)

    Curious to see how you will handle unposing the character for retopo

  • Paul Harbin(hypester77)

    There are really great tutorials on blender to-substance painter workflow in the courses. Perfect for my intentions =) Great for mapping and texturing.

  • g
    George Castro(gcastro3d)

    QUESTION: is our aim to create a posed character or are we doing t-pose character?

  • William Miller(williamatics)

    I think the competitiveness of the contests provides greater motivation to learn than if there aren't any rules or deadlines.

  • David Frazier(pointoflife14)

    "skips leg day" LOL!!!!!!!!

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

To kick off the BC2-1803 class, we're analyzing stylization as a concept. What makes it different from reality? How can we train our brains to stylize what we see?

After all, stylization is as old as mankind: From Egyptian hieroglyphics to cave paintings, humanity has always expressed itself with a stylistic aesthetic. This stream is all about centering your inner style. We'll use caricature as an exercise in stylization.

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