• t
    thoefer

    if I do not have any success in sculpting I will just add a uv sphere in the class´s thread...

  • Jake Korosi(jakeblended)

    I was just about to bring up the lens setting, yeah.

  • Paul Harbin(hypester77)

    You can do it =) Shapes and forms first - details later.

  • Matt Curtis(jbird09)

    QUESTION: Grady's looking for a demo on the decimate workflow Kent

  • c
    Cindy Hill(cindyh)

    it's just the seagull beak

  • David Frazier(pointoflife14)

    "beak nosed, potatohead, seagull mouth man."

  • Zsolt Cseh(csehz)

    I will be happy if will be able to sculpt any head which will be similiar to a head :D

  • Matthew Ullrey(ullreym)

    looks like he has an underbite.

  • Grady Pruitt(gradyp)

    Oh, @theluthier You were going to show the decimate trick to lower poly count.

  • Matthew Ullrey(ullreym)

    It is looking good, Kent.

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

To kick off the BC2-1803 class, we're analyzing stylization as a concept. What makes it different from reality? How can we train our brains to stylize what we see?

After all, stylization is as old as mankind: From Egyptian hieroglyphics to cave paintings, humanity has always expressed itself with a stylistic aesthetic. This stream is all about centering your inner style. We'll use caricature as an exercise in stylization.

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