This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
To kick off the BC2-1803 class, we're analyzing stylization as a concept. What makes it different from reality? How can we train our brains to stylize what we see?
After all, stylization is as old as mankind: From Egyptian hieroglyphics to cave paintings, humanity has always expressed itself with a stylistic aesthetic. This stream is all about centering your inner style. We'll use caricature as an exercise in stylization.
if I do not have any success in sculpting I will just add a uv sphere in the class´s thread...
I was just about to bring up the lens setting, yeah.
You can do it =) Shapes and forms first - details later.
QUESTION: Grady's looking for a demo on the decimate workflow Kent
it's just the seagull beak
"beak nosed, potatohead, seagull mouth man."
I will be happy if will be able to sculpt any head which will be similiar to a head :D
looks like he has an underbite.
Oh, @theluthier You were going to show the decimate trick to lower poly count.
It is looking good, Kent.