This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".Â
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
Windows Key +Print Screen on Windows.
Kent, thank you very much for taking the time for us today. Was very informative. Looking forward to the homework.
The rest we will speak through in the thread
Thanks ... not exactly what I need but it will give me something to work with.
I used to boolean for last week's homework. Not a great way to create clean geometry (without retopology) but it works.
Thanks a lot for the lesson Kent, really useful and interesting!
I was asking about punching all the way through.
boolean modifier?
Another great lesson!
Great info Kent!