This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".Â
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
Would rocks be better in sculpting?
Yes, Ed Catmull :)
Tables, cups, furniture,
Edwin catmull right?
@theluthier I always tell people I use geometry all the time :D
He's more behind the scenes these days :D
Thanks J
Scott, no... If you watch the talk he gave at the Blender Conference and the follow up live stream here, you see why.
Jonathan Williamson is the cofounder and still very much active with CGCookie. Mostly works with the Blender Market and web development of the site(s).
Perfect :) Thank you Jonathan!