• Grady Pruitt(gradyp)

    First in, last out. :D

  • h
    hoofed

    It's an order of operations.

  • b
    Anthony Huerta(basecode)

    Is there a way to set up a shortcut other than ctl + tab to switch between vet, face, edge. Like middle mouse to toggle through those selections?

  • Sinnay (sinnay)

    To add to what you are saying, I also think that even if you are a 3d sculptor you still need to learn polygon modeling if you try any kind of retopology

  • Omar Domenech(dostovel)

    I was thinking the same thing "Nature doesn't built in straight lines" form Prometheus

  • James Cooper(jcooper)

    From Prometheus, "Nature abhors straight lines."

  • Omar Domenech(dostovel)

    And everyone said Meta Balls, didn't know what they were talking about

  • Omar Domenech(dostovel)

    For the longest time I called them Meat Balls

  • Grady Pruitt(gradyp)

    Kent even has a rock sculpting tutorial that may be a part of next week :D

  • pieriko

    Yep, rock is a very comon a fun exercise to be done with sculpting

Get instant access to this Live Stream.

This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender". 

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.

We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

Classes Modeling