This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".Â
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
...I should have checked these filters more oftenly ^_^
It's gotta be said' "Oh SNAP!"
...But in object mode the origin will snap?
Never seen that...
In 3D snapping is a good thing, not in real life
I use snapping a lot, particularly when I want an object or edge in a specific spot in relation to another part.
oo, thanks :D, I'll experiment with that
@Anthony ... you can change your key bindings in User Preferences.
He is the creator of Pixar :)
If any of you are interested, just try to find a youtube documentary about Ed Catmull, it's fascinating how 3D was on the edge if this guy didn't push forward
Yes, we see the cursor :D
+1 @Sinnay
Always good to be a bit versatil, because being too specialised may lead you to end with a lot of mistakes technicaly wise