• pieriko

    ...I should have checked these filters more oftenly ^_^

  • Scott McClellan(pffsfs)

    It's gotta be said' "Oh SNAP!"

  • pieriko

    ...But in object mode the origin will snap?

    Never seen that...

  • Omar Domenech(dostovel)

    In 3D snapping is a good thing, not in real life

  • Grady Pruitt(gradyp)

    I use snapping a lot, particularly when I want an object or edge in a specific spot in relation to another part.

  • b
    Anthony Huerta(basecode)

    oo, thanks :D, I'll experiment with that

  • p
    Paul Haynes(paulhaynes1955)

    @Anthony ... you can change your key bindings in User Preferences.

  • pieriko

    He is the creator of Pixar :)
    If any of you are interested, just try to find a youtube documentary about Ed Catmull, it's fascinating how 3D was on the edge if this guy didn't push forward

  • Grady Pruitt(gradyp)

    Yes, we see the cursor :D

  • pieriko

    +1 @Sinnay
    Always good to be a bit versatil, because being too specialised may lead you to end with a lot of mistakes technicaly wise

Get instant access to this Live Stream.

This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender". 

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.

We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

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