• spikeyxxx

    {q} Kent could you use a 4D Noise to animate the Noise?

  • p
    Parker Bourassa(pfbourassa)

    The lighting is much better in this room that Kent's previous setups. Looks good!

  • t
    tobles

    What?

  • s
    shanr

    w12yuy8ueiwjdoqopei2329r02orp4krorf043i0ti4r4kwir24ir034otpekfpkeotk4tw4-r[tp-5ply[5lhplyprlkhptlpyo54-tp5t']t[;q;
    {}P4p
    {
    }WEp+Q
    }Q
    }Q

    w][rtp-erppy\py-6pu4s[u4ypu
    r[pyu
    syrt[ps
    r[y;h[sr
    x[h]ph[;
    [[y;h
    'x;yfj
    []n[;
    equals Kent cg live

  • Peter Varga(rationalrats)

    ?

  • s
    shanr

    anyone say expose to tried to write

  • s
    shanr

    bye

  • Peter Varga(rationalrats)

    sshanr bye!

  • s
    shanr

    Bye

  • s
    shanr

    say so

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Oh the weather outside is frightful... 🔥

It's December and cold in the US. Perfect weather for a warm fire! And thanks to a recent(ish) tweet, I've been inspired to create procedural fire:

No particles or smoke simulation - only about 2 dozen shader nodes. In this stream we will recreate the material from scratch and tweak it to look like a candle flame and a raging fire.

Animation Materials Rendering