Oh the weather outside is frightful... 🔥
It's December and cold in the US. Perfect weather for a warm fire! And thanks to a recent(ish) tweet, I've been inspired to create procedural fire:
No particles or smoke simulation - only about 2 dozen shader nodes. In this stream we will recreate the material from scratch and tweak it to look like a candle flame and a raging fire.
:)
my pleasure!
: )
now I'll lose like a week on this myself...
[Q] The reference campfire has frizzy particles that blows up from time to time, I guess we could use a particle system?
Thanks rationalrats
I have node tree by Robin Betts from Blender Stackoverflow. His is distorting and flickering image while flickering it. Page 33 https://docs.google.com/presentation/d/1rAuo1xAVLQNaETvWib8D829pBRbGyr2GNUfurnugsas
rationalrats bookmarked
if anyone "needs" loops proper...
https://github.com/Secrop/ShaderNodesExtra2.80
dostovel not every fire needs oxygen to burn
It won't even start
Fire on the moon might be slow