• g
    Peter De Zutter(goanookie)

    :)

  • Peter Varga(rationalrats)

    my pleasure!
    : )
    now I'll lose like a week on this myself...

  • Omar Domenech(dostovel)

    [Q] The reference campfire has frizzy particles that blows up from time to time, I guess we could use a particle system?

  • spikeyxxx

    Thanks rationalrats

  • R
    Rita G

    I have node tree by Robin Betts from Blender Stackoverflow. His is distorting and flickering image while flickering it. Page 33 https://docs.google.com/presentation/d/1rAuo1xAVLQNaETvWib8D829pBRbGyr2GNUfurnugsas

  • g
    Peter De Zutter(goanookie)

    rationalrats bookmarked

  • Peter Varga(rationalrats)

    if anyone "needs" loops proper...
    https://github.com/Secrop/ShaderNodesExtra2.80

  • g
    Peter De Zutter(goanookie)

    dostovel not every fire needs oxygen to burn

  • Omar Domenech(dostovel)

    It won't even start

  • Omar Domenech(dostovel)

    Fire on the moon might be slow

Get instant access to this Live Stream.

Oh the weather outside is frightful... 🔥

It's December and cold in the US. Perfect weather for a warm fire! And thanks to a recent(ish) tweet, I've been inspired to create procedural fire:

No particles or smoke simulation - only about 2 dozen shader nodes. In this stream we will recreate the material from scratch and tweak it to look like a candle flame and a raging fire.

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