Mesh Components and Object Origins

Previously, we’ve looked at how we can select and manipulate our objects in Blender, but that can only get us so far. The really interesting stuff happens when we edit the object data!

Each type of object contains a different type of data. Cameras contain camera data, lights contain light data, meshes contain mesh data, etc.

The object is simply a container for this data, so two objects can share the same data properties but have different object properties.

Most data types can be edited in the Properties Editor, but the shape of meshes and other 3D objects aren't described well in a list, so we edit them in a different mode called Edit Mode.

To toggle in and out of Edit Mode, hit Tab. To get a pie menu of all the different modes, hit Ctrl Tab.

In mesh Edit Mode, you'll find the components of mesh objects - vertices, edges, and faces. The hotkeys for switching between selection modes is 1, 2, and 3 on the top number row. Unlike in other apps, all actions in Blender work the same regardless of what selection mode you're in. 

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