With the introduction of Unity’s 2D toolset they also debuted a new ‘Sprite’ texture type. This series is intended to outline the various ways sprites can be imported and used in your game. A few things we will be covering in this course is:
- Multiple ways to import sprites into Unity
- Slicing sprite sheets
- Unity's Sprite Packer
- Sprite animations
- Mecanim’s state machine for animation transitions
- Top down character controller
Once completed, you will have a basic understanding of the new Sprite Texture type for use in your own game.