Understanding ColorÂ
For 3D artists who want color to finally make sense.
- Why red & cyan are true opposites (not red & green).
- What RGB light does that paint can’t – and how that changes your picks.
- Quick, practical ways to choose colors that actually play nice together.
Part 1: Color, explained
We start with the basics: what color is, why people argue about “what counts as red,” and the three core terms that keep us honest throughout the course.
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Light vs. pigment: working in RGB changes how colors mix.
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Color wheels: traditional vs. modern, and when to use which.
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Picking in Photoshop: grab accurate hues without guesswork.
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Talk like an artist (for real): tint, tone, shade, monochromatic, grayscale, analogous, complementary, warm/cool.
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Red & cyan drama: why they’re complementary—and why that matters.
Part 2: Color, applied
Now we put it to work and fix the stuff that secretly makes your renders feel “off.”
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Common mistakes: spot them fast, correct them faster.
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Color shifting with HSB: push hues with intention (or a little flair).
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Contrast & relativity: make colors support your focal point.
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Perception: how context changes what a color “says.”
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Neutrals & light: keep scenes balanced and believable.
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Confidence: build a repeatable color process instead of guessing.
Extras
- Guest insights from color pro Mel Herring.
- A downloadable color wheel with pure hues, handy guides, and a rotating scheme creator.
Beginner‑friendly3D‑focusedNo fluff