We’re going to build this whole behemoth from the ground up. From single particles to boundary collisions. From particle-to particle collisions to a non-compressible fluid solver. We’ll simulate strings, cloth, rigid, and soft bodies!
It’s time to take Geometry Nodes to the next level
In this course, we will cover:
- repeat zone
- simulation zone
- position/velocity/acceleration
- delta time
- variable radius
- constraints of all kinds
- Euler/Verlet integration
- dampening
- stability
- shading
- collision detection
- boundary conditions strings/cloth/rigid/soft bodies
- the list goes on and on!
Loved the course
Thom explained a very complex topic in a fairly simple manner
I wasn't expecting to have an entire physics engine at the end of the course
Looking forward to part 2
Excellent course, thanks Thom!
I'm thinking about this as you are the modern day "Prometheus" - steal the fire from the Gods, and give it to the people to develop our knowledge further (hopefully, without any punishment this time)...
Eager to jump into the 2nd part, hopefully, there is one in the close future
This is an amazing intro to simulation nodes! I am already waiting for part 2
Great teacher too :)
I liked the content and the delivery style. Congrats!
Appreciate the teaching style and the subject. Great to have node use and organization backed up with foundational physics and problem solving approach. I learned so much- Thank you!
The instructor is clear and concise with their points, they easily explain complex problems in a way that is easy to understand. Overall I highly recommend this course for anyone interested in geometry nodes or simulations.