In this course we'll explore all things related to physics in Unity. Physics can be incredibly fun to learn and require very little work on your end to get some unique and realistic results based off physics calculations. Some of the topics we'll discuss include:
- Rigibodies
- Constant Force
- Joints
- Cloth
- Physic Materials
- Ragdolls
Each one of these physics components serves a specific purpose and we'll use each of these and I'll show you the typical uses of these in a real game. At the end of this course we'll take everything we've learned and build a simple platformer using a character prefab and a combination of various physics components.