WIP Ghostbusters Proj

Hi!

Ive been going through some of the basic blender tutorials on CGCookie and figured a good way for me to learn and take things further would be to try take on an larger project goal. So with that said I have picked Ghost buster's as the theme and to be more specific the Ghost Trap & Slimer. My thinking is doing this would cover hard surface, sculpting and I would like to try some particle sims. This is all subject to change but for now that is the plan  :)

Any way here is the WIP of the project, I have finished modelling the ghost trap. Any feedback on the modelling would be very welcome! Given it a good shot, been a good learning exp. I did learn Checker deselect option followed by extrude normal's is great for that hard surface bump detail you get all the time!

If anyone has any recommendations for UV & texturing tutorials...? 

If there is any interest ill keep this updated as I go

Thanks