Image texture order
Color map
Gloss map - Roughness (I believe)
Normal map
Displacement map
Only maps not used was Reflectivity and AO
My problem is the one texture looks good
Ground 2K - set to 0.001 XYZ
But the other looks pixelated
Snow 3K - set to 0.01 XYZ
Also having all the maps for each image texture output from the same mapping node. Should I have a separate one for each? Would using Generated or Object be a better option, since Im dealing with a UV unwrapped single plane with no subdivisions?
This is the complete image.