Hi BCrew! This style of rigging is new to me.
Are such rigs (separate objects, parenting and empties) commonly used in game development?
My previous thinking was that I should reduce my assets to a single object with one mesh- the child of an armature.
Reasoning? this would work fine, but each separate mesh object would earn a draw call in Unity. For this reason, even mechanical rigs should be built using a parent armature if the intended use is Unity.
I know gamedev isn't everyone's focus, thanks!