A note on custom light falloff

For anyone interested in more information about the custom lights falloff that Kent mentions at about 1:45... 

Here are a couple of videos from Paul Homs that are quite insightful. He was actually part of the team of lighting artists for Moana 2 at Disney. Impressive resume. But his favorite 3D software is Blender, so his channel is worth checking out for sure.

https://youtu.be/C4UM57HAt0E?si=hkI2A9d4ARlFOHOI

https://youtu.be/4B-Qs24WnbQ?si=WENUsAwmZfoiNBss

https://youtu.be/TZ6xFSTP2tE?si=DMBuKHv8HxETTMvH

And as a side note... I wonder how much of that will be made easier once we start implementing the new cool lighting features in 4.5. Fun stuff! 

ps. Very exciting, we're getting into the meat and potatoes of the Collab!!

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