Hello,
i followed the course so far, but i have a question because of the clothes. You sculpted the clothes but only make retopology of the face, hands usw. But no retopology of the clothes. But how is the further workflow, when i come to texturing and rendering. I can´t texture such highresolution meshes, or can i? But it will render a half year with such a high resolution. How goes it further, map baking? Iam really interested in a whole workflow from the scratch, over sculpt to retopology rigging, some texturing and a small animationrender.
best regards
Mike