Conflict Between Copy Transforms and Stretch To Constraints in Blender Rigging

Question Rigging

Hello everyone,

I’m having an issue while rigging a charactor. Specifically, when I use both Copy Transforms and Stretch To constraints on the DEF-Spine bone, the bone moves too fast or gets distorted when I adjust it in Pose Mode.

If I disable the Stretch To constraint, the rig behaves normally, but I lose the stretching functionality. I’ve tried changing the order of the constraints, but the issue still persists.

I’d really like to keep both the Copy Transforms and Stretch To functionalities without encountering this error. Does anyone have suggestions for solving this or alternative setups to avoid the conflict between these two constraints?

Thank you so much!

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