Hello Fellow Blender enthusiasts.
I have a unique situation that I would like to see your advice on. I have a client that wishes to have their Character Model rigged for Unity VRM, but the character has some unique aspects they would like to incorporate.
Now, due to copyright, I cannot share the work itself, but I can create an approximation to work with, if that helps for visuals.
The character is a robot that has some floating geometry for feet, head and torso, but I am being asked to make it appear to look connected and not separated.
Is there anyone that has had any specific experience with rigging for Unity VRM? I would like to discuss some options for this unique rig.
Thank you for your guidance.