Does anyone know how to import the kerning data that is associated with a windows true type font (i know this data is within the font file)?
I just created a custom font and went to a lot of effort to properly kern it all together and when I load it into Blender it is ignoring all of that kerning data......... :(
I can manually adjust the kerning using the text dropdown menu but I was hoping there was a way to just load the proper kerning.
Here's a picture showing what I am after: kerning is the space setting between each character combination
I am pretty sure the functionality is lacking but I figured I would ask.
I know I can adjust kerning in edit mode with Alt + Left_Arrow / Alt + Right_Arrow
so it is not a lost cause but kinda cumbersome nonetheless.