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    • f
      When Map Range causes procedural texture effects to "flip"

      April 1, 2022 5:12pm

      1
    • e
      Why we use ambient occlussion node here instead of incerting a value node directly to subtract color 2?

      April 1, 2022 5:38pm

      6
    • Mirror modifier Question

      April 1, 2022 7:15pm

      3
    • Shift + [any brush] = "smoothing action", or "Smooth brush" ?

      April 1, 2022 7:44pm

      2
    • f
      Giving the bust an expression

      April 2, 2022 12:57am

      3
    • Relieving Stress in Hard Surface Modeling

      April 2, 2022 3:55am

      Question 4
    • Tip: selecting the border of the scalp

      April 2, 2022 6:50am

      1
    • d
      Deciding on the number of keyframes in an Animation

      April 2, 2022 10:35am

      4
    • t
      Cloth Simulation Help

      April 2, 2022 10:50am

      Question 1
    • s
      Source files

      April 2, 2022 9:14pm

      3
    • t
      Using GLFlares2 to create lens flare but how?

      April 3, 2022 1:45am

      Question 2
    • f
      select all and then g-selecting to fix snapping?

      April 3, 2022 5:43pm

      2
    • In case the script doesn't work:

      April 3, 2022 7:32pm

      1
    • e
      hi help

      April 4, 2022 5:15am

      1
    • e
      the controls

      April 4, 2022 5:57am

      5
    • t
      Rendering layers Issue: Where did all the layers go?

      April 4, 2022 7:27pm

      Question 1
    • f
      Change focal length at the beginning of the project?

      April 5, 2022 12:16am

      2
    • f
      Look at kent Trammell Having to Intentionally Jitter his hand

      April 5, 2022 12:36am

      1
    • c
      Community Progress Thread (chrislim)

      April 5, 2022 1:10am

      Polybooks 2
    • s
      irradiance volume (irradiance size, turn on/off)

      April 5, 2022 9:15am

      3
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