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    • r
      To much green/ Extra lighting

      June 1, 2021 4:11pm

      1
    • Blender to Sketchfab, Instructions?

      May 31, 2021 6:20pm

      Collaborations 6
    • m
      hi there, i am little confuse with one thing why we are not parenting the stretch bone with bottom_MCH bone, but with Bottom bone. can you please elaborate that.

      May 31, 2021 3:41am

      1
    • Shin - Portrait Lighting Exercise

      May 30, 2021 7:58pm

      Collaborations 1
    • p
      Quick question about the default Fac value on Mix RGB nodes in 2.92... did anyone else notice this?

      May 30, 2021 3:25am

      3
    • d
      Submission method

      May 29, 2021 7:36pm

      5
    • viewport display

      May 29, 2021 10:43am

      4
    • HahHAAHAHAHAHAH

      May 29, 2021 1:56am

      2
    • Scattershot - Procedural Image Scattering Addon

      May 28, 2021 10:16pm

      Question 2
    • m
      i just did it with the copy transform option...will it be fine?

      May 28, 2021 10:39am

      2
    • Gradient texture for salt and pepper missing?

      May 28, 2021 4:07am

      2
    • The noise texture doen't work at all since it's not applied to the bevel and I use the exact same value!

      May 27, 2021 5:32pm

      4
    • s
      HELP problem when merging a cylinder with a cube "Industrial Environments with Eevee"

      May 27, 2021 2:21pm

      6
    • s
      HELP problem when merging a cylinder with a cube "Industrial Environments with Eevee"

      May 27, 2021 2:09pm

      Collaborations
    • Mental Model for Texture Mapping Node Type "Point ("Industrial Environments with Eevee" Course)

      May 27, 2021 2:03pm

      2
    • Realistic Industrial Environments Course - Materials and Lighting: Duerer's Progress

      May 26, 2021 10:50pm

      3
    • w
      How do people come up with and plan designs?

      May 26, 2021 5:10pm

      1
    • c
      Chapeline's Polybook

      May 26, 2021 2:22pm

      42
    • The problem with the formation of the eyelids

      May 26, 2021 10:52am

      8
    • j
      BC1-1908 work in progress/UV layout problem

      May 26, 2021 1:45am

      8
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