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    • s
      My render looks a bit too grainy specially on the metal parts, how do i fix that?

      July 8, 2020 8:56pm

      2
    • c
      A more complex solution for the eye? Keywords to research.

      July 8, 2020 4:52pm

      3
    • f
      Mirror Modifier Related Question

      July 8, 2020 4:02pm

      2
    • Getting an object to not be affected by light.

      July 8, 2020 8:58am

      5
    • d
      What is the setting such that when you go to object mode, the mesh detail is displayed for Blender 2.8?

      July 8, 2020 8:09am

      1
    • j
      Subdivision modifier vs destructive

      July 8, 2020 7:00am

      1
    • n
      Dreadlocks texture on hair made from curves?

      July 8, 2020 12:43am

    • t
      How to open "NLA" editor

      July 8, 2020 12:33am

      2
    • t
      mirror multiple meshes with modifiers at one time

      July 7, 2020 10:07am

      Collaborations 2
    • d
      Tools that is being used that no longer exist

      July 7, 2020 8:53am

      1
    • a
      Unable to reproduce results with Principled BSDF

      July 7, 2020 6:32am

      6
    • d
      where is the link to the youtube video Lighting with Realistic Values and Colors?

      July 7, 2020 2:26am

      1
    • c
      My attempt + topology flow question for the nose.

      July 7, 2020 2:20am

      5
    • Ways to improve Blender accessibility

      July 6, 2020 11:37pm

      1
    • Tutorial Recommendation for Complex Tumbler

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      11
    • f
      CPU Core Tuning and Assignment

      July 6, 2020 6:37pm

      1
    • Why not use subdivision surface modifier on this weapon?

      July 6, 2020 5:28pm

      1
    • e
      alt+S doesn't allow me to get same size in my chest faces.

      July 5, 2020 10:10pm

      1
    • d
      adding color to mesh looks weird in object mode vs edit mode

      July 5, 2020 9:09pm

      1
    • j
      why doesn't my head have as many polygons as the video

      July 5, 2020 7:10pm

      1
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