So far, I’ve gone through the Basics course twice, then revised the Gamepad course twice too — really wanted to make sure I didn’t miss anything. Now I’m moving into the Core Fundamentals series, and I’m ready to level up my skills.
I created this topic to:
Track my progress over time.
Share renders, notes, and thoughts.
Stay motivated and connected with the community.
I’m still new (just a couple of months in), but I’m trying to be consistent, and I really want to grow as a 3D artist. Feedback is always welcome!
Let’s go! 🚀
1st mission completed
Thank u omar....yes I did use tri and ngon too...for example like the side bars of the footboard and headboard....thank u for the tip....
Ohh thank u martin...I am finally back and little stable...its already over a month after my surgery...and started practicing again few days ago..here whats i made..i am still (7 months probably) practicing modeling mostly subd and topology flow (U already know)...soon switch cuz my isometric room gonna finish soon haha...here whats i made..Oh and u will see i use tri this time (ornament) cuz its looking more close what i want...also not casuing any issues..and also i can make them quad easily and also if i add an edge in between to make them quad the edge lines are getting very sharpe which i dont want so tri is fine for me this time...
But any feedback is welcom from u guys omar and martin..Thank u guys.


Latest 


That ornament looks really awesome! Very clean Topology as far as I can tell👍🏼
I notice that the table seems to be from a different (later?) art-style/design/period (i know hardly anything about art history). But my chairs don't match my table either🤣
You've really grown in your modeling!
Hope your recovery goes well.
Thanks guys....it really makes me happy haha...
And about art in general i am very very weak...i have to develop that...for this though i just used gemini and tell him or her to make a table and chair set image that matches my other props...haha and thats how i got my table and chair refs haha..
Thank u both guys...
Another prop finish today
A vintage wall clock
I did not give much thoughts on the clcock handels topo
Any feedback welcome



Hi Deb,
That's looking awesome!
As for the Topology, couldn't you have matched the top and bottom Edge Loops, to avoid those Poles? Something like so (excuse the bad drawing):

But that won't make a visible difference, so it's not important.
Also, I'd rotate the pendulum, so it's not as if the clock is standing still (unless that's what you want, of course).
It's good practice to try and make everything on quads and high poly. In time though, when you're working on much more complex scenes and time is a luxury you can't afford, you will need to learn how to take short cuts and work a bit dirty. I say that because even a small detail as the clock handles feel super well produced. All that to say, maybe a different challenge for you could be a self imposed time frame to finish and deliver a result.


Another prop completed...


The actual mirror part is a big ngon


I made a bad decision for this type of parts..

if i just made them separate it would had been more easier to model and i would have gotten all quad...its not like i cant make it all quad now...but its not worth the time for what it is i think..
As always would love to hear ur opinions....
HI Deb,
The result looks great and that's the main thing!
But you seem to be too much focussed on Quads. There are things that are worse than Triangles and N-Gons. Like 6-sided Poles, bad Edgeflow....
Now this doesn't matter in this case with the flat surfaces, but it might be good to keep this in mind for future models. Here's an example of what I mean:

uhh...damn i really did not notice that pole..i mean really...i set a hard rule no pole that have more than 5 edges i allways do that..and i really did not even check that...i will surely remove that...thank u very much martin..
Finish 3 prop guys...
feedback are allways welcome...


Also plz tell me is all quad needed for this kind of obj? even in game?
Though my top model that cabinet is all quad
and the bottom comode and the table (attach with the mirror) is not quad modeling it have ngon...i mean its flat
Hi Deb,
Those look great!
As far as I know, all-Quad is mainly for Subsurf Modeling and similarly, if you use Multires for Sculpting. An occasional Triangle is okay in those cases. When used for (Multires) Sculpting, the Quads (Triangles) should be as even and regular as possible. So something like this:

Is totally fine for Subsurf Modeling, but completely unacceptable for Multires Sculpting.
The (free) Press Start Course: https://cgcookie.com/courses/press-start-your-simple-first-blender-project
is a great demonstration of Modeling with NGons (amongst other things).
ohh sorry i forgot to reply back...
thank u martin..i definately did that course haha....
here is another prop i finish today...a gothic desk with storage spaces
simple prop...but i am practicing so i did all subd modeling here...and i cant even tell how much stupid mistakes i was making here more than when i made some more comple objs...so this obj with subd definately tought me many things which are very very simple but i was unaware or forgot about..





ohh i did notice the 6 edge pole martin..but i am not sure what else i shoud do there..i want that sharpness in the corner so i need geo..i did bavel that part and use the classic arc and shape 1
after i apply the bavel modifier and tweak the edges i remove the 6 edge pole but now look at this many poles at a same place this probably more bad 
