DKG's 3d ArtBook

Polybooks

So far, I’ve gone through the Basics course twice, then revised the Gamepad course twice too — really wanted to make sure I didn’t miss anything. Now I’m moving into the Core Fundamentals series, and I’m ready to level up my skills. 
I created this topic to:
Track my progress over time. 
Share renders, notes, and thoughts.
Stay motivated and connected with the community.
I’m still new (just a couple of months in), but I’m trying to be consistent, and I really want to grow as a 3D artist. Feedback is always welcome!
Let’s go! 🚀
1st mission completed
Sci fi create.png




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  • Deb kanta Guin(AgainstTheFlow) replied

    Thank u omar....yes I did use tri and ngon too...for example like the side bars of the footboard and headboard....thank u for the tip....

  • Martin Bergwerf replied

    Looks fantastic!

  • Deb kanta Guin(AgainstTheFlow) replied

     Ohh thank u martin...I am finally back and little stable...its already over a month after my surgery...and started practicing again few days ago..here whats i made..i am still (7 months probably)  practicing modeling mostly subd and topology flow (U already know)...soon switch cuz my isometric room gonna finish soon haha...here whats i made..Oh and u will see i use tri this time (ornament) cuz its looking more close what i want...also not casuing any issues..and also i can make them quad easily and also if i add an edge in between to make them quad the edge lines are getting very sharpe which i dont want so tri is fine for me this time...

    But any feedback is welcom from u guys omar and martin..Thank u guys.

    026-02-15 100110.png table chair set.pngir set wireframe.png
    Latest 

    d com ornament  .pngament  wireframe.png026-03-16 143814.png

    • Awesome 🤘🏻
  • Martin Bergwerf replied

    That ornament looks really awesome! Very clean Topology as far as I can tell👍🏼

    I notice that the table seems to be from a different (later?) art-style/design/period (i know hardly anything about art history). But my chairs don't match my table either🤣

    You've really grown in your modeling! 

    Hope your recovery goes well.

  • Omar Domenech replied

    I agree with Martin, you are growing in your modeling. You'll be making a giant robot mech in no time. 

  • Deb kanta Guin(AgainstTheFlow) replied

    Thanks guys....it really makes me happy haha...
    And about art in general i am very very weak...i have to develop that...for this though i just used gemini and tell him or her to make a table and chair set image that matches my other props...haha and thats how i got my table and chair refs haha..
    Thank u both guys...

  • Deb kanta Guin(AgainstTheFlow) replied

    Another prop finish today
    A vintage wall clock
    I did not give much thoughts on the clcock handels topo
    Any feedback welcome

    my vin clock.png vin clock wire .pngvin clock wire 2.png026-03-19 125542.png

    • Awesome 🤘🏻
  • Martin Bergwerf replied

    Hi Deb,

    That's looking awesome!

    As for the Topology, couldn't you have matched the top and bottom Edge Loops, to avoid those Poles? Something like so (excuse the bad drawing):

    Clock_00.png

    But that won't make a visible difference, so it's not important.

    Also, I'd rotate the pendulum, so it's not as if the clock is standing still (unless that's what you want, of course).

  • Omar Domenech replied

    It's good practice to try and make everything on quads and high poly. In time though, when you're working on much more complex scenes and time is a luxury you can't afford, you will need to learn how to take short cuts and work a bit dirty. I say that because even a small detail as the clock handles feel super well produced. All that to say, maybe a different challenge for you could be a self imposed time frame to finish and deliver a result. 

  • Deb kanta Guin(AgainstTheFlow) replied
    omar thats actually a very good idea for me...definately i am taking my sweet time while making these models...a fix time would be a good challenge...Thank u very much
    and martin the i could turn the poles quad no problem
    The poles are there because of these two edges.and its just recducing some geo thats all..and as u said its juts a flat 
    026-03-21 114335.png026-03-21 114349.png
  • Deb kanta Guin(AgainstTheFlow) replied

    Another prop completed...

    TAGE MIRROR  png.pngE MIRROR  2  png.png
    The actual mirror part is a big ngon 

    IRROR  wire  png.pngROR  wire 3  png.png
    I made a bad decision for this type of parts..


    ROR  wire 4  png.png

    if i just made them separate it would had been more easier to model and i would have gotten all quad...its not like i cant make it all quad now...but its not worth the time for what it is i think..

    As always would love to hear ur opinions....

  • Martin Bergwerf replied

    HI Deb,

    The result looks great and that's the main thing!

    But you seem to be too much focussed on Quads. There are things that are worse than Triangles and N-Gons. Like 6-sided Poles, bad Edgeflow....

    Now this doesn't matter in this case with the flat surfaces, but it might be good to keep this in mind for future models. Here's an example of what I mean:

    Edgeflow_00.png


  • Deb kanta Guin(AgainstTheFlow) replied

    uhh...damn i really did not notice that pole..i mean really...i set a hard rule no pole that have more than 5 edges i allways do that..and i really did not even check that...i will surely remove that...thank u very much martin..


    • 👍
  • Deb kanta Guin(AgainstTheFlow) replied

    Finish 3 prop guys...
    feedback are allways welcome...
     vintage cabinet.pngor attach table .pngy vintage comode.png
    Also plz tell me is all quad needed for this kind of obj? even in game?
    Though my top model that cabinet is all quad 
    and the bottom comode and the table (attach with the mirror) is not quad modeling it have ngon...i mean its flat

  • Martin Bergwerf replied

    Hi Deb,

    Those look great!

    As far as I know, all-Quad is mainly for Subsurf Modeling and similarly, if you use Multires for Sculpting. An occasional Triangle is okay in those cases. When used for (Multires) Sculpting, the Quads (Triangles) should be as even and regular as possible. So something like this:

    Quads_00.png

    Is totally fine for Subsurf Modeling, but completely unacceptable for Multires Sculpting.

    The (free) Press Start Course: https://cgcookie.com/courses/press-start-your-simple-first-blender-project 

    is a great demonstration of Modeling with NGons (amongst other things).


  • Deb kanta Guin(AgainstTheFlow) replied

    ohh sorry i forgot to reply back...
    thank u martin..i definately did that course haha....


  • Deb kanta Guin(AgainstTheFlow) replied

    here is another prop i finish today...a gothic desk with storage spaces

    simple prop...but i am practicing so i did all subd modeling here...and i cant even tell how much stupid mistakes i was making here more than when i made some more comple objs...so this obj with subd definately tought me many things which are very very simple but i was unaware or forgot about..

    my vintage desk2.pngmy vintage desk.pngmy vintage desk1.pngvintage desk3png.pngvintage desk4png.png026-04-26 114035.png

  • Deb kanta Guin(AgainstTheFlow) replied

    ohh i did notice the 6 edge pole martin..but i am not sure what else i shoud do there..i want that sharpness in the corner so i need geo..i did bavel that part and use the classic arc and shape 1

  • Deb kanta Guin(AgainstTheFlow) replied

    after i apply the bavel modifier and tweak the edges i remove the 6 edge pole but now look at this many poles at a same place this probably more bad 
    026-04-26 123603.png026-04-26 124121.png

  • Martin Bergwerf replied

    Hi Deb,

    Those kind of corners (convex and concave together) can be tricky. 

    Maybe something like this could work:

    Corners.png

    Alternatively, you can allow for some Triangles. That way you can end up with less Geometry.

    But anyway, a great looking model!