DKG's 3d ArtBook

Polybooks

So far, I’ve gone through the Basics course twice, then revised the Gamepad course twice too — really wanted to make sure I didn’t miss anything. Now I’m moving into the Core Fundamentals series, and I’m ready to level up my skills. 
I created this topic to:
Track my progress over time. 
Share renders, notes, and thoughts.
Stay motivated and connected with the community.
I’m still new (just a couple of months in), but I’m trying to be consistent, and I really want to grow as a 3D artist. Feedback is always welcome!
Let’s go! 🚀
1st mission completed
Sci fi create.png




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1 love
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  • Deb kanta Guin(AgainstTheFlow) replied

    A very professional person on Reddit gave me this challenge today to model this shape, and I finally completed it after some struggle and with his help (Indirectly). Now I understand the topology and the decision-making behind it, and I think I should add this piece to my artbook. What do you guys think...
    026-01-22 213054.png

  • Martin Bergwerf replied

    That's looking rather good, Deb.

    Now, I am not a professional, but I am not a fan of the two Poles next to each other in this case, giving this - not so pretty - criss-crossing Edge Flow (forgive my terrible Mouse-drawn Annotations). I'd try something like this:

    Topology_00.png

  • Deb kanta Guin(AgainstTheFlow) replied

    haha martin dont shame like that haha...if u are not professional idk who is haha...i am now gonna fix this and upload it martin...thank u martin now i can avoid a bad habit again because of thank u very much...
    Actually i am super happy with this model becasue he told me its not a beginner level model and told me if u want u can think of a challenge i gave u haha thats why i am super happy after i completed it...and also he is actually a modeling specialist...so studios also got modeling specialist ?? i never thought it...damn how much broad is this field is damn...

  • Deb kanta Guin(AgainstTheFlow) replied

    i notice that spider pole is happening after i use solidify..

  • Deb kanta Guin(AgainstTheFlow) replied

    here without solidify..now that 3 side pole...will try to fix those too

  • Deb kanta Guin(AgainstTheFlow) replied

    Now, Martin, that three-sided pole is actually helping the shape this time.
    I’m sharing the reference image so you can see how it helps in this case.

    That specific area needs to be soft and slightly oval rather than hard. If I try to avoid a pole there, I have to add an extra edge loop very close to it, and then the shape stops feeling oval — which is something I don’t want here. The reference shows that this softer transition is important.
    026-01-22 224927.png

    So now I understand how a pole can actually be useful in a practical way. If you hadn’t mentioned it, I wouldn’t have noticed or understood it this clearly. Thank you very much, Martin — you always help me a lot, and I really appreciate it.

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  • Martin Bergwerf replied

    Yes, it's not that one way is better than the other, the end result is the only thing that matters.

  • Martin Bergwerf replied

    OH, I couldn't resist; my (fast) version:

    Topology_01.png

    Needs some Vertex adjustments, but the Topology should work, I think.

  • Deb kanta Guin(AgainstTheFlow) replied

    Wow....thank u martin....i will try to use your topo...and see....if I get all quads and still end better or similar then I will allways go with quad...no question asked...i am a quad fan boy haha...it's already 1.12 am of the next day and i am sleepy will try tomorrow morning and let u know... thank u very much martin...

  • Deb kanta Guin(AgainstTheFlow) replied

    I meant all quad no pole my bad haha..

  • Deb kanta Guin(AgainstTheFlow) replied

    Martin i have a request when u have time can u share ur topo in front view so I can see the topo clearly...and try to work with that... whenever u are free...I am now gonna sleep... thank u martin and good night 🌉 🌃 

  • Martin Bergwerf replied

    Hey Deb,

    It's exactly what I drew on top of yours:

    Topology_00.png

  • Martin Bergwerf replied

    So actually just 3 new Vertices, or if you want 3 new Edges and 1 removed:

    Topology_02.png

  • Deb kanta Guin(AgainstTheFlow) replied

    Good morning marin...thank u martin..gotta try and upload

  • Deb kanta Guin(AgainstTheFlow) replied

    U win i lose no debate 🙌 haha...i should have try it clearly 1st and then reply..well now i know there is sometimes when theory and practical might give u differnt result haha
    Here what i found...
    there is no visible difference until u look hard and closely which is no one gonna do (Except for when hiring i guess)

    026-01-23 102157.png026-01-23 102426.png
    Also the light kinda more fading or getting mix with the mesh in a more better way where there is no pole 

    026-01-23 104131.png
    But on the other hand with pole u can clearly see that light is kinda stopping in a sharpe manner compare to the no pole which is not kinda good...its kinda hard stop...its will probably more visible in render mode with metal...so Thank u martin again very much...starting the by learning something new in a practical way..thank u very much
    026-01-23 104207.png

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  • Deb kanta Guin(AgainstTheFlow) replied

    Guys, I finally made it!

    Thank you, Martin, Omar, thehomme, and coyohti (yes, I remembered — I never forget people who help 😄). It felt much easier because of you all. Thank you very much.

    Another piece added to my artbook — feel free to critique anything.

    026-01-23 145006.png026-01-23 145021.png

    • 🤘🏻
    1 love
  • Martin Bergwerf replied

    Looks great!

    The only thing I would recommend, is that when you show the Wireframe (whether in Object Mode or Edit Mode), turn off the Subdiv Modifier. Makes it easier to see the Topology😉

  • Deb kanta Guin(AgainstTheFlow) replied

    Thank u martin....And got it 👍

  • Deb kanta Guin(AgainstTheFlow) replied

    Finally finish this bed...Thank u guys for helping me with this project too...
    what do u guys think? any feedback is welcome....This is the last model before a long break...see u guys after some time 🍀ge bed headboard.pngge bed footboard.pngmy vintage bed.png

    • 😍
  • Omar Domenech replied

    Looks amazingly great. See, it's good to practice triage, the details we can spend too much hours in, aren't even noticeable most of the time. 

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