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    • e
      Is Extra Lights v1.1 download avalable on CGC

      May 19, 2021 2:03am

      2
    • r
      Downloadable Footage

      May 20, 2021 12:53am

      2
    • hi JLampel just reporting a problem

      May 20, 2021 3:39am

      1
    • f
      My texture keeps duplicating itself eventhough I used a Separate XYZ to map it's location.

      May 20, 2021 11:25am

      2
    • Transform tool use

      May 20, 2021 12:59pm

      2
    • e
      Vector in -> Vector out version of Scattershot ...

      May 20, 2021 3:18pm

      3
    • Will there be an updated version of Red Nelb?

      May 20, 2021 4:07pm

      3
    • Baking Time for Indirect Lighting in EEVEE compared to Cycles Render Time

      May 21, 2021 3:22pm

      1
    • About handpainting and texture creation

      May 22, 2021 3:17am

      3
    • g
      Thought of you - My cover

      May 22, 2021 5:10am

    • something weird is going on.

      May 22, 2021 9:15am

      16
    • Baking Indirect Lights for an Industrial Environment in Eevee: Duerer's Progress

      May 22, 2021 10:04am

      2
    • o
      Does not work for Blender 2.92

      May 22, 2021 1:26pm

      3
    • s
      Why use standard ? isnt that very old color space ?

      May 22, 2021 5:39pm

      6
    • s
      There is artifacts in baking high count of probes, i can see them in the video, any way to get rid of them?

      May 22, 2021 5:57pm

      1
    • Is anybody here?) (about grading)

      May 22, 2021 8:49pm

      7
    • j
      Thank you for this stepping stone!

      May 23, 2021 7:19am

      1
    • e
      Procedural mirroring for parts of a mesh

      May 23, 2021 8:44am

      1
    • Realistic Industrial Environments Course: "Principled BSDF" Node's "Specular" Socket Input without Effect?

      May 23, 2021 9:32am

      2
    • "Industrial Environments with Eevee" Course: Columns Turning Magenta when Mixing in Second Principled BSDF

      May 23, 2021 2:45pm

      27
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