All that said, one thing at a time. Get the food truck modeled, and rigged. This thing's roof lifts, lots of flaps fold out. . .
Get that animation working, with something in the interior of the truck.
Maybe add a chef - I kinda like the idea of a Japanese version of the Swedish chef where the calamari ends up capturing the chef with four arms, sharpening a butcher knife with two arms, and drives off with the other two arms.
But it's entirely possible that I just get the truck and the opening animation and none of the rest is implemented.
Commented this to ssheila on Discord.
All that said, one thing at a time. Get the food truck modeled, and rigged. This thing's roof lifts, lots of flaps fold out. . .
Get that animation working, with something in the interior of the truck.
Maybe add a chef - I kinda like the idea of a Japanese version of the Swedish chef where the calamari ends up capturing the chef with four arms, sharpening a butcher knife with two arms, and drives off with the other two arms.
But it's entirely possible that I just get the truck and the opening animation and none of the rest is implemented.
This is still really early, but I'm hoping others will join me in creating their food trucks for BlenderCon Austin.
https://bconna.org/2026/artwork/
The front of this thing is the trickiest - it has all sorts of rounded corners.
Maybe I'll use tread: https://cgcookie.com/courses/tread-hard-surface-asset-creation-for-video-games for the tires.